Sunday, August 3, 2008

HITMAN - BLOOD MONEY

SCREENSHOTS :



ABOUT :
The basics of Blood Money are similar to past entries in the series; each mission is framed around the killings of one or more individuals, which the player character (Agent 47) must accomplish. Standing between him and success are armed guards, security checkpoints and other obstacles. The player guides 47 through the game's levels with the help of a satellite map which can be accessed at any time. The map indicates the layout of each topographical area of the level, the whereabouts of 47's main targets bob, and other CPU-controlled characters. In order to carry out his mission, 47 may use any method at his disposal to eliminate his targets, regardless of witnesses or excessive violence done to bystanders. Not only rewarding stealth over bloodshed as is traditional in the series, Blood Money includes features that directly penalize the player for making too much 'noise'.
Many new features were introduced to Hitman: Blood Money. These include the capability to climb through more obstacles, improved unarmed combat, the ability to use an NPC as a human shield, improved character animations (example - face, eyes, etc), a new game engine and the ability to upgrade weapons and equipment. However, only five of the featured weapons in the game, as well as assorted pieces of equipment such as bombs and armor, can be upgraded. Every level contains some sort of method to make the target's death look like an accident; for example, tampering with someone's grill to make it explode when they turn it on, to rigging a chandelier to fall on a target, or the target 'accidentally' falling off a balcony. There are also improvised weapons, like a nailgun or a pair of hedge clippers.


LINKS :
http://d.trymedia.com/dd/eidos/60m_d/HitmanBMoneySetup.exe
http://d.trymedia.com/dd/eidos/static/HitmanBloodMoney.7z
http://d.trymedia.com/dd/eidos/static/pc_eng.str
http://rapidshare.com/files/48805007/Hitman.Blood.Money.-.Maciozo.rar

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