Thursday, July 31, 2008

F.E.A.R.

SCREENSHOTS :



ABOUT :
When you get down to it, the gun is the heart and soul of a first-person shooter. Even the genre's name alludes to this fact. Yet while shooters have been around for more than a decade, very few of them have actually captured the visceral experience of firing a gun. It's an intense and violent act, not to mention loud. Enter F.E.A.R., the highly anticipated action game from Vivendi Universal Games and developer Monolith. F.E.A.R. is a shooter that captures the sensation of being in wild and desperate firefights like no other game before it, and it's an incredible, kinetic, almost exhausting experience from start to finish.
The challenge in describing F.E.A.R. is trying to avoid any spoilers, because this is definitely a game that you want to experience unspoiled. What we can tell you is that you play as the newest member of the First Encounter Assault Recon, the military's top-secret task force assigned to deal with paranormal situations. And the mission in F.E.A.R. certainly counts as above and beyond the regular call of duty. As explained in the opening cinematic (which is also game's only third-person cutscene), a military commander named Paxton Fettel goes insane and takes command of a secret army of cloned soldiers that are telepathically linked to him. Fettel and the battalion of elite soldiers then go on the rampage in a nondescript American city. They appear to be searching for something, though their objective is a mystery. It's up to you and the rest of the F.E.A.R. team, along with units of Delta Force, to find out what it is they're looking for and stop them.

LINKS :
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CRACK :
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